Monday, March 31, 2014

CSI Hard Evidence

Playing Ubisofts CSI games has always felt more like taking part in a truncated version of one of those cheesy murder mystery getaway weekends than actually solving a realistic crime. At every turn, these games find ways to clue you in on and push you toward exactly what you need to do next to proceed. You dont so much investigate as you go through a number of mundane motions to get to the predetermined conclusion. Theres no threat of failure, nothing even remotely resembling a challenge to be found. They are less games and more mediocre episodes of the TV show that require button presses to unfold. CSI: Crime Scene Investigation: Hard Evidence is the fourth game in the series, and it doesnt diverge one bit from the formula laid down by its predecessors.




There are five cases to solve in Hard Evidence, with victims ranging from an immolated racist cab driver to an electrocuted 80s rock group on a reality show that more than closely resembles Rock Star: INXS from a couple of years ago. As always, its up to you to solve the crimes using the scientific tools of the trade youve likely seen on the CSI TV show. Youll be plucking bullets out of walls and matching them to various guns, dusting for finger prints, taking casts of footprints and tire treads, and even swabbing semen stains off of used condoms. No one ever said the life of a CSI was a glamorous one.

The main problem with Hard Evidence--and its the same problem that every CSI game has ever had--is that its so unbelievably easy. Every ounce of thought or legitimate investigation is separated from the mix, creating a sort of paint-by-numbers murder mystery. All you have to do is poke around each location, wait for your cursor to turn green to dictate that, yes, theres something for you to look at there, and then click on it. The game even decides exactly how you should collect every piece of evidence, and the most thought you have to put into it is something along the lines of "should I use ninhydrin or luminol to detect blood on this particular surface?"

If for some reason you ever do get stuck, it usually doesnt take long to figure out which scene you missed something at, since a big green checkbox goes over every piece of evidence and every scene youve investigated completely. If it doesnt have the checkbox, you missed something. Beyond that, all you have to do is make sure youve asked every question to every suspect. And if youre still somehow stuck, you can just ask any of the tagalong CSI characters for a hint. It "counts against your evaluation" at the very end, but that evaluation doesnt really mean anything.

The one nice thing you can say about Hard Evidence is that the writing is at least considerably better than in the last game, 3 Dimensions of Murder. That game was predictable beyond belief, essentially telegraphing who each culprit was long before the endgame. Hard Evidence does no such thing, and the storylines are actually thoughtful and a bit perplexing at times. Solving them may be a breeze, but you wont necessarily guess who did it until the evidence finally comes together at the very end. Its not quite as sharp as the writing on the show, but its a heck of a lot closer than ever before.

Unfortunately, while the writing may be solid, the presentation of the cases leaves a lot to be desired. Several of the voice actors from the show reprise their roles in fairly lazy fashion, and the few who dont (namely Marg Helgenberger and Jorja Fox) are replaced with actors doing lousy impressions of the characters. The remaining voice actors are equally sedate or hammy, with no middle ground to speak of. The games graphics are an even bigger point of contention. All the characters look mildly mutated, and the facial animation is extremely poor. The lip-syncing for the dialogue doesnt match up at all, and all the characters have these really creepy eyes that move around in a really unsettling way. The environments arent bad, but apart from hunting around for hidden blood stains and bullet holes, youre not going to spend much time appreciating the aesthetic qualities of the area youre in.

One additional blight on the games presentation is its insistence on shoving advertisements and product placement down your throat. For example, when you get a vehicle to search, its not just a car. Its a Chrysler branded car with more Chrysler logos to discover than should be humanly possible. Every single location you search in the game has some area to click on with an HP HDTV in it. And the Visa ads...oh god, so many Visa ads. Not only are there billboards for the company everywhere, the writers even inserted Visa into the dialogue in one of the cases! Captain Brass actually refers to the "good people" at Visa and talks about their card monitoring services. Basic ads are one thing, but this game crosses a line or two or three.




Hard Evidence is the first CSI game to appear on the PC and Xbox 360 simultaneously. The games are near identical, save for the predictable interface differences. The PC version has a leg up on the 360 version, simply because its a lot easier to click around the various menus and tools using a mouse and keyboard than an Xbox 360 controller. It has another leg up on top of that, given than its $10 cheaper than the 360 game. At the same time, if youre some kind of Xbox 360 achievements nut, Hard Evidence might just be the breeziest 1,000 points youll ever earn over the course of a six-hour game. There are no tricky points here. Just beat all the cases, and youll get them all.

If youve already invested in the previous CSI games, youre not going to find anything new or exciting here in the gameplay department. All youll get are five brand-new cases that you will solve exactly the same way you did in the previous games. If thats enough for you, then by all means, give Hard Evidence a shot. However, more discerning players looking for something vaguely resembling a challenge would do best to skip this one.



By Alex Navarro, GameSpot
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Lenovo ThinkPad T400s Review

by Kevin OBrien

It seems a common trend at Lenovo right now is making super thin and lightweight ThinkPads. First the X300 hit the market, offering a super thin and lightweight chassis with the ruggedness we have come to expect from a ThinkPad. Now Lenovo has done it again with the T400, bringing a newer, lighter, redesigned T400s to the table. In this official review we show you whats changed on this new 14" ThinkPad, which even includes the legendary keyboard.

Our ThinkPad T400s specifications:

  • OS: Windows Vista Business (SP1)
  • Screen: 1440 x 900 WXGA+ LED Backlit (Matte finish)
  • Processor: Intel Core 2 Duo SP9600 (2.53GHz, 1066MHz FSB, 6MB Cache)
  • Memory: 2GB DDR3 RAM (2GB x 1)
  • Storage: 128GB Samsung SSD
  • Optical Drive: DVD+/-RW
  • Wireless: 802.11a/b/g/n, Bluetooth 2.0
  • Graphics: Intel X4500M Integrated
  • Built-in web camera
  • Battery: 6-cell 11.1 44Wh
  • Dimensions: (LxWxH) 13.27 x 9.49 x 0.83"
  • Weight: 3lbs 14.3oz
  • Starting Price: $1,599

Build and Design


The new ThinkPad T400s looks completely revamped and polished compared to the regular T400. The chassis has slimmed down significantly, and the weight of the notebook has also dropped by almost a pound. The exterior is still wrapped in Lenovos much-loved rubberized black paint, but the design just looks cleaner and less busy than previous ThinkPad models.

Looking inside, the main changes start to become obvious. Besides the new keyboard and touchpad that we will go over shortly, Lenovo changed the shape of the palmrest around the touchpad, with the touchpad resting flush with the palmrest instead of being slightly recessed. The screen bezel is smooth all around the perimeter of the display, unlike the T400 which shows rough plastic grids near the built-in antennas and cutouts near the light and webcam. Even when compared to the ThinkPad X301, the new T400s looks more refined. The speaker grills are larger and look better suited to the design. Even the fingerprint reader manages to blend in better, with an all-black design instead of gold and silver like past models.

Build quality is still fantastic, with barely a hint of chassis flex even as it has decreased in thickness. The screen has some minor side-to-side flex when open, but no more than previous models. Protection for the screen, even with the super thin cover is surprisingly good, showing only small amounts of screen distortion when you are squeezing the back of the display. The new chassis feels quite rugged.

With the thinner design Lenovo completely reworked the chassis for the T400s, and it looks completely different than the T400 once you start opening it up. The hard drive is now accessed through a panel under the left side of the palmrest, which is now 1.8" instead of the 2.5" found in the T400. System memory and wireless cards are found under a single access panel on the bottom of the notebook. Compared to removing the palmrest on previous models, you now just loosen one screw and pop off a single panel to upgrade memory. With most of the slots changing location to the underside of the notebook, removing the keyboard is now only required to replace a broken one, or to get access to a half-sized mini-PCIe slot used for Wireless USB on some models. I really hope future ThinkPads follow a similar design to the T400s, since it is so much easier to upgrade components now.

Screen and Speakers


The LED-backlit WXGA+ (1440 x 900) display on the T400s rates above average, with good color reproduction and very good peak backlight brightness levels. The display part number is LTN141BT08001, which may indicate that it has a Samsung panel. Colors appear bright and vibrant for a matte-finish display, and it has very nice contrast when the backlight isnt at the brightest setting. At 95-100% brightness the screen starts to look slightly washed out, which is pretty normal for higher brightness displays. My comfortable viewing brightness range for this notebook is between 50-60%, giving great black-levels and no hint of backlight bleed. Viewing angles are average for a TN-panel LCD, with colors quickly inverting or washing out as you tilt the screen forward or back. With the matte finish and higher backlight power the screen is readable outdoors and quite visible in your car on a bright day.

Speaker performance was lackluster, but that is common on most business notebooks. They work well for streaming audio or having a VOIP chat, but for movies and entertainment the headphone jack is a much better alternative.

Keyboard and Touchpad


Yes, Lenovo significantly changed the look, feel, and layout of the keyboard on the T400s. After you pick yourself up off the floor from fainting, you will quickly see most of the changes are for the better. The feel of the keys remains mostly untouched from past models ... outside of the fact that the spacebar seems to click loudly if you press it on the edges. The biggest change comes with a redesigned function key section, offering larger "escape" and "delete" keys. Through in-depth research Lenovo found that those two keys were used more than other function keys. As a result they doubled the height, and moved the position of the insert key and F1 key.

I think the coolest difference is the new media buttons and power button. The power switch and mute keys light up when activated, so instead of the power icon showing up on the bottom edge of your screen, the button itself is the indicator. The caps lock button now features a translucent window with an LED that lights up to indicate the caps lock is turned on. One thing that is missing is an AC and battery indicator light facing you with the screen open, as they are now external only.

The T400s offers one feature I have yet to see on any other notebook to date: a speaker AND microphone mute button. While I am not sure how often I personally need to turn off my microphone, if you videoconference or use Skype frequently then a quickly accessed mute button would come in handy. Another minor change is the key tolerances have decreased, meaning there is less room for crumbs or dust to fall in-between keys.

The new touchpad is different, but I am having a hard time figuring out if that is a good or bad thing. The old design used a slightly rough matte plastic finish, which gave some traction and made it easy to move your finger around even if sweaty. The new design has a raised dimple finish with a softer texture that feels strange. I found myself increasing the sensitivity in the Synaptics control panel to make movement feel more fluid, but then found it too sensitive. It seems that you need to apply consistent pressure when moving over the new touchpad, where before it was easy to flick your finger across. I think if the bumpy surface was glossy or more slick I might enjoy it more.

Another change is the shape and size of the trackpad buttons. The buttons have a radius contour that goes through the buttons to the edges where they meet the palmrest. From a design standpoint they flow better with the notebook than previous attempts, and it is even easier to access them from the touchpad now.

Ports and Features


Port selection on the T400s has been greatly improved over the T400 model. New to the back of the T400s is an eSATA port for storage expansion and DisplayPort out, giving you digital video from the notebook itself. Just like the T400 it has three USB ports, one through a combo USB/eSATA port. Lenovo has kept the VGA port for legacy connections, since it is still used frequently for projectors. With the decrease in thickness the T400s lost its dual card slots, only keeping an ExpressCard/34 slot. The T400s offers a docking station connector on the bottom, but it is a new design that is incompatible with older models. The last big change came with the T60, and I can just hope that this docking station format stays the same for a few notebook generations to come.

Internal features include integrated 3G WWAN and a handy GPS receiver. While 3G is pretty common these days GPS seems to always be passed over. Lenovo includes software for initializing the GPS receiver, and translating the NMEA data through a virtual COM port for applications. Since I am fond of Garmin GPS receivers, I installed a trial version of Garmin Mobile PC. Installation was simple and the software will automatically find the virtual COM port for communication with the GPS unit. The T400s was quick to acquire our location with a six satellite lock inside our office. So if you dont own an automotive GPS receiver yet, this $60 piece of software might come in handy paired with the T400s.


Performance


With an Intel Core 2 Duo SP9600 and 128GB Samsung SSD the T400s was no slouch ... despite the Intel X4500 integrated graphics. The T400s was extremely fast to boot, and was quietly waiting at the desktop idle much sooner than other notebooks we have reviewed. The T400s handles day-to-day uses, such as typing a paper, watching Hulu while the boss isnt watching, or enjoying an HD movie all with ease. Gaming presented a problem with the X4500 integrated graphics, so instead of playing Left 4 Dead you might have to compromise with Peggle. 720p and 1080p HD video decoded with no problems at all thanks to the fast processor, although outputting it to a home stereo might be tough without digital audio out through the DisplayPort. One original concern we had with system performance was the speed of the 1.8" drive, but as we found out the 128GB Samsung SSD included with our T400s blew the socks off most 2.5" drives. The only downside to this is the SSD is fairly expensive and the small size has few aftermarket options, whereas the 2.5" market is loaded with affordable alternatives.

wPrime processor comparison results (lower scores mean better performance):

HP Pavilion dv4t (Intel Core 2 Duo T9600 @ 2.8GHz) 26.972 seconds
Lenovo ThinkPad T400 (Intel Core 2 Duo T9600 @ 2.8GHz) 27.410 seconds
Lenovo ThinkPad T400s (Intel Core 2 Duo SP9600 @ 2.53GHz) 30.328 seconds
Dell Latitude E6400 (Intel Core 2 Duo P9500 @ 2.53GHz) 30.497 seconds
Toshiba Satellite E105 (Intel Core 2 Duo P8400 @ 2.26GHz) 33.961 seconds
Lenovo ThinkPad SL400 (Core 2 Duo P8400 @ 2.26GHz)


34.628 seconds

PCMark05 measures overall system performance (higher scores mean better performance):

Lenovo ThinkPad T400s (2.53GHz Intel SP9600, Intel X4500) 7,590 PCMarks
Lenovo T400 (2.80GHz Intel T9600, ATI Radeon 3470 256MB GDDR3) 6,589 PCMarks
Dell Latitude E6400 (2.53GHz Intel P9500, Nvidia Quadro NVS 160M 256MB) 5,780 PCMarks
HP Pavilion dv4t (2.8GHz Intel T9600, NVIDIA 9200M GS 256MB) 5,463 PCMarks
Lenovo ThinkPad SL400 (2.26GHz Intel P8400, NVIDIA 9300M GS 256MB) 5,173 PCMarks
Toshiba Satellite E105 (2.26GHz Intel P8400, Intel 4500MHD) 4,836 PCMarks

3DMark06 measures video and gaming performance (higher scores mean better performance):

Lenovo T400 (2.80GHz Intel T9600, ATI Radeon 3470 256MB GDDR3) 2,575 3DMarks
Lenovo ThinkPad SL400 (2.26GHz Intel P8400, NVIDIA 9300M GS 256MB) 2,211 3DMarks


Dell Latitude E6400 (2.53GHz Intel P9500, Nvidia Quadro NVS 160M 256MB) 1,818 3DMarks
HP Pavilion dv4t (2.8GHz Intel T9600, NVIDIA 9200M GS 256MB) 1,741 3DMarks
Toshiba Satellite E105 (2.26GHz Intel P8400, Intel 4500MHD) 1,030 3DMarks
Lenovo ThinkPad T400s (2.53GHz Intel SP9600, Intel X4500) 996 3DMarks

*All 3DMark06 benchmark tests are set at 1280 x 800 screen resolution.

HDTune storage drive performance results:


Heat and Noise


The T400s managed heat and noise very well during our tests, keeping external temperatures low with minimal noise from the cooling fan. After continuously stressing the notebook over a period of 30 minutes the fan never went above a whisper level. You had to put your ear to the vent to hear it above normal ambient noise. Under light activity the case barely warmed up above room temperature. Under heavier loads such as watching an HD movie or playing a quick game the temperatures increased slightly, but overall stayed very lap-friendly. External temperatures listed below are shown in degrees Fahreheit.

Battery Life


Time on battery with the T400s was good, but not as impressive as the 10 hours experienced on the T400. Currently the only battery size offered is a 6-cell battery with a reported size of 45Wh. Compare this to the 9-cell on the T400 with a capacity of 84Wh, almost twice the size. Even with the smaller battery the T400s managed 5 hours and 48 minutes with the screen brightness set to 70%, Vista set to the Balanced profile, and wireless active. During the test power consumption varied between 6.5W and 8W depending on load. Compared to the T400 the power consumption drop most likely comes from the 1.8" SSD and integrated graphics chipset. Lenovo doesnt have plans to offer a larger main battery for extended battery life, similar to the 4-cell, 6-cell, and 9-cell options on the T400. What they will offer though is an ultra-bay battery to run in place of the optical drive, which should extend battery life by up to an additional three hours.

Conclusion


Overall I think Lenovo put a lot of time into thinking through the changes they made with the T400s so they wouldnt offend too many ThinkPad customers. The keyboard change is significant, but for all intents and purposes they stuck with the tried-and-true design. The keys feel the same, the core layout is the same, the only thing that changed were the function and media keys. Even though the keys look weird at first it takes about 3 seconds to adapt to the new layout. I think the super slim and lightweight design is excellent, moving to a layout that is easier to service by the end-user. The inclusion of eSATA and DisplayPort is something that should have come sooner, considering that neither the T400 nor T500 offer a digital video output without a docking station.

The only complaint I have is with the price, starting well above the standard T400, and the costly drive upgrade options since it is limited to 1.8" models instead of the cheaper and more widely available 2.5" size. If you are in the market for a new ThinkPad and dont mind spending a bit extra for something thin and lightweight, the T400s is a great choice.

Pros:

  • Excellent build quality
  • Good keyboard changes
  • Nice polished design
  • eSATA and DisplayPort ... finally
  • Very fast even with integrated graphics

Cons:

  • Limited battery options
  • 1.8" storage drive
  • Different docking connector
Source : notebookreview.com

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Sunday, March 30, 2014

Lady Of Vintage Style


Lady Of Vintage Style
Avez-vous déjà essayé des robes? Vous serait vraiment douce, confortable et élégant dans cette robe pour cette saison.Essayez ces robes de cette collection vous croire en mes paroles.

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Saturday, March 29, 2014

Sudden Strike 3 Arms for Victory

For a game franchise nudging the two million mark in total sales, Sudden Strike doesnt get a whole lot of respect. But the latest addition to the family might just turn things around, thanks to new epic-scale battles and an intensity unmatched by its predecessors. Sudden Strike 3: Arms for Victory remains a long way from tactically minded World War II real-time strategy perfection, and it needs some serious battlefield refinements before entering the big leagues, but this is still the best game in the history of the series.




Scale is what really differentiates Arms for Victory from the first two games in the series and their expansion packs. Whereas the WWII battlefields re-created in the earlier games could be conquered in no more than a couple of hours, the scenarios here are absolutely massive. You still dont have to worry about any base-building, given that gameplay is a straight-up tactical blitz of ordering around troops and tanks as well as calling in artillery fire and bombing runs. But each of the campaign missions and the one-off custom scenarios depict hundreds of square miles of terrain occupied by hundreds if not thousands of troops, tanks, trucks, and artillery, making for lengthy, amazingly intense battles that can take full evenings of play to finish.

Battles now consist of multiple stages that take you from the initial moments of an assault through numerous objectives, such as taking out German artillery on D-Day, helping the British at Sicily, and helping the Russians steal from German supply depots before demolishing a train yard. Terrain features are also realistically modeled. Instead of blitzing from one end of a map to the other, you now have to take into account geographical complications. Maps are gorgeous, with intricately modeled trees, muddy turf, murky swamps, and so forth, but the real impact is on tactical considerations. Enemies can hold the high ground on hills, necessitating a tough decision on whether to head up with a frontal assault or try to go around them. Artillery buried in a forest can force you to consider an armor attack or one of those precious, limited air strikes (which may not even be a sensible option if the enemy still has AA guns in operation). And swamps can stop an advance dead in its tracks; the muck bogs down tanks and heavy vehicles so much that you have to send troops across the terrain on foot.

This is a much more complex, strategically demanding game than previous Sudden Strikes. Unlike in earlier games in the series, which leaned on straightforward tank rushes against insane levels of enemy opposition, here the battlefield seems more level. Whereas before it seemed like the game was cheating by throwing spectacular numbers of enemies at you, now you seem to have a fair shot of winning against reasonable numbers of bad guys, at least as long as you think ahead. Long-term planning is a must on every map because you need to take into account troop strength and terrain obstacles before committing any troops to battle. Otherwise you can easily wind up sacrificing so many troops while storming beachfront fortifications that later mission objectives become impossible to pull off. Its the same deal with calling in artillery and air-strike support. Sure, you can take a "rubble doesnt cause trouble" approach in the beginning and make enemy positions look like the surface of the moon. But this will inevitably leave you empty-handed later on, when you desperately need a timely bombardment to take a hill or some other heavily defended fortification.

Unfortunately, the control system and basic game engine havent kept pace with the expanded scope of the action in Arms for Victory. The minimalistic control scheme just isnt always up to handling troop complements this numerous spread across such huge maps. There are no formation commands for troops, no way to order them to hit the dirt, no way to even have them run or walk depending on the circumstances. Likewise, you cant separate them according to classes such as machine gunner, officer, medic, and so forth without individually selecting each soldier. So even though there is a tremendous range of troop, vehicle, and artillery types in the game, you cant fully take advantage of their specialties. All you can do is give general attack commands such as assault, attack ground, and scatter. Pathfinding is pretty much atrocious, too. Unless you keep units together by holding down the Ctrl key when issuing movement orders, troops frequently take the long way around to objectives and wind up getting ripped to shreds by enemy fire.

General lack of cohesion isnt helped much by the many battles that begin in the chaos of all-out assaults, such as beach landings. In these situations, about all you can do is band-select troops after they run off of the landing craft and throw them at dug-in enemy trenches and pillboxes, hoping for the best. Expect to do a lot of experimentation with various approaches before figuring out the smartest way to approach these maps. Real WWII battles probably really were this chaotic, but at times such a sense of realism leads to more frustration than anything else. Most battles eventually slow down and let you issue more measured troop orders, refuel vehicles, load up artillery, heal soldiers with medics, and so forth. But even then, it often seems as if youre stuck with too many troops spread over too large an area.




Many missions deal with stock WWII battles that youve no doubt fought many, many times before, with only the two Iwo Jima ones offering a dash of newness. Terrain graphics are generally sharp and attractive, as noted above, but troop animations are choppy and reminiscent of goose-stepping stick figures. Major tearing is also common whenever you scroll the map. Audio effects offer up fantastic, atmospheric battle sounds, although the use of canned unit acknowledgements that have no basis in battlefield reality ruins a lot of this effect. Hearing "Its a trap!" over and over again is awfully annoying. Finally, multiplayer is supported only via direct IP connections, so you cant go online and find cannon fodder via matchmaking servers.

Some aspects of Sudden Strike 3: Arms for Victory will no doubt turn players right off. There are some potentially serious issues here with chaos and controls. But at the same time, you get a good trade-off courtesy of huge, realistic battlefields that hammer home the epic scale of major WWII engagements in a way that isnt often shown in RTS games. Thats a real plus, and this bonus makes wading through the frustrating moments worthwhile.



By Brett Todd, GameSpot
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2011 Nissan Murano gets Revised Front Styling Due to New Diesel Engine European Sales Start in September


(Reviews Car BLog) Back in March, Nissan announced plans to introduce a diesel engine option for the very first time on its European market Murano crossover in September. The need for additional cooling airflow to the diesel engine and radiators meant that the Nissan had to redesign the front end of the Murano which enters the 2011 model year with a reworked fascia sporting a new grille and a reshaped bumper with larger air intakes and different fog lamps.


The Murano diesel makes use of a refined version of Nissans 2.5-liter four-cylinder engine producing 190-horsepower and 450Nm / 331.9 lb-ft of peak torque, hooked up to a six-speed automatic transmission. The new Murano 2.5 dCi returns 35.3mpg UK (8.0lt/100km or 29.4mpg US) economy in the combined cycle and 210g/km CO2 emissions.

The Japanese automaker also released UK pricing today for the Murano 2.5 dCi, which starts at £37,795 OTR and is available to order now with first deliveries in September.

UK market cars will come equipped with 20-inch alloy wheels, power tailgate and colour rear and kerbside cameras and a navigation system with 7" touch screen, HDD 9.3 Gb music server, ipod, Bluetooth and aux connectivity combined with premium 11 speaker BOSE system, fitted as standard.

Nissan said that it expects the diesel model to account for over 90% of Murano sales in Europe.
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Friday, March 28, 2014

Hot Spaghetti Sauce


Hot Spaghetti Sauce
Learn how to make a delicious spaghetti sauce step by step with Jessy. Have fun.

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The Importance of Being Online

My first Op-Ed article: How important is online?. I hope you enjoy it, I am working on my style and really appreciate any suggestions. Also, make sure you post your opinions, as they will be read out on the podcast next month! In this article, I will be discussing online and what it adds to and subtracts from games.

Online has, up until now, mainly something that PCs, and PCs only, do. Yes, the original Xbox connected to the internet, and technically so did the PS2, but even the Xbox was quite a lot of trouble to get it online and most games werent even Live enabled. This has changed greatly in this generation. All current-generation consoles have online capabilities, in fact, I would go so far as to say, that online is what this generation is about. Great graphics barley make up half the market share, motion sensing is also about half the market share, but all 3 consoles, for better or for worse, have online. Not only this, but online is making stories for all 3 as well. Xbox Live has a massive reputation, obviously, but that isnt it, the PSN is trying to be a free, better version of Xbox Live and is one of Sonys main points to push. The Wii, also in the news about its online capabilities, namely how they are under-used, over-restricted and generally disappointing considering the Wii has built in Wi-fi. Finally, the PCs online is changing too, with Windows Live coming in to play, where some users are now paying for a service that used to be free. So to say online is at the forefront of gaming news would be a bit of an understatement, but how important is it really? Is it even a bad thing?

It is possible that online detracts from the games quality. As many of you will be aware, I recently purchased and completed Halo 3. I did so on the second to hardest difficultly, did not play it obsessively and managed to complete it in a matter of days (less than 5) For a game which has been in production for over 2 years, is that not a little short? If I had paid £40 for this game (as it happens, I managed to get it pre-owned) and did not have any intention of getting Live, I would be very disappointed with the game. While online may be very wide-spread, it isnt 100%. Some people could argue that, if you dont have online, you dont get Halo. I agree, but why should they miss out on a fantastic, albeit brief, game. Besides, it isnt just Halo. Call of Duty is another example (And I am sure Metal Gear Solid will be too) Some of this shortness can be attributed to the fact developers need to make amazing graphics or otherwise their title will just be shunned (that is what next months article will be on) However, I dont think it can be entirely responsible, as many of these games use pre-built engines anyway.

Also, as game developers are presuming the game is going to go online, they are delivering un-finished games. This used to be limited to PCs, where developers would just release a patch a month after launch. This was infuriating for the consumer, and when games are costing upwards of £40, it really isnt acceptable. That is not the worst of it, however. Some games take content out that had already been produced at the games launch to sell for more profits. Games arent cheap, games are short, half the market is PAYING for online anyway, there really shouldnt be additional fees, particularly for horse armour.

That brings me on to my next point, cost. If assuming that you need online to enjoy a game to the full, you are going to need to spend some money. The 360 is the most guilty of this. If, firstly, doesnt have built in Wi-Fi. This is in itself shockingly bad, given that even the underpowered Wii does. But it gets worse, Microsoft charge £60 for the Wi-Fi card. It isnt a special card, it is a USB wireless adaptor, something that you can buy for PC for under £20 without going budget. It isnt even reliable, my friend has got through 4 since getting his 360 this Christmas. Surely Microsoft has taken enough of your money now? No, you have to pay for online. I mean, come on, that is ridiculous. Yes, Live is better than both the PSN and, obviously, the Wii, but £40 a year better? The truth is no, but it wont change because everyone, myself included, will keep buying it because they want to play their games online. It isnt just Microsoft who will rob you though, the PS3 has got a game coming out later this year BUILT around the idea of micro-transactions (Home)

Despite all that, online does have many good points too. The most obvious one is how it extends the game. Single player, no matter how long, will eventually get old, in theory, a decent evolving online game wont. Case in point: Halo. In 5 years time, Halo will still be a blast to play online. Offline multiplayer requires organisation, online doesnt Online means you can pick the game up for 5-10 minutes, play and go. Online means you can meet your friends online and be able to play them with out breaking commitments to other ties.

Also, many game developers will release more content after launch. Sometimes you will have to pay, sometimes you wont. It means that if they find something that isnt balanced, it can be fixed, increasing the longevity of the game. Halo periodically releases new maps that eventually become free. This, once again, keeps players coming back and helps to keep the game fresh. Yes, micro-transactions arent cool, but if the content is right, then why not? You pay for games. I am not talking about horse armour, something I will never forgive Bethesda Studios for, but extra missions, new maps, different variants etc.

Finally, one of the key things about technology at the moment is user generated content. Take a look at any modern "Web 2.0" site. Post comments and write blog links are everywhere. Games are starting to embrace this, most obviously with things like Mii creation, but also more crucially things like screen shots and movies. Last generation, there were loads of movies created by fans using their favourite games, just search YouTube for Halo 2 Red Vs. Blue if you dont believe me. Or Halo Music Videos But this generation, things can get a little more advanced. With the ease of online, users can work together to make really good content. The online community is ready to embrace you.

So, do we need online? It definitely makes developers lazy, both with length of single player and bug fixing, but mulitplayer is usually the most fun element in a game and online multiplies that tenfold. I recently marked Metroid Prime 3: Corruption down for not having it. It would be, quite frankly, hypocritical to say no to online, as I just finished a Halo game online. However, one thing that might be possible if a developer was feeling really kind, and in some ways Metal Gear Solid is going to do this, is ship the offline portion on the disk having spent all the development time creating it. Then, because it will take a few months for everyone to complete, they develop the online portion and deliver it digitally. People who dont have online wont receive it, but it doesnt matter, because they wont be using it either. However, this wont happen as people are buying short games at full price. What I think we are going to see, however, is single player stuff being added later for a fee. Please leave your thoughts, comments and suggestions how I can make these articles better in the remarks button below.
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Now playing: Oasis - The Importance Of Being Idle
^^Dya get it?!
via FoxyTunes
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Thursday, March 27, 2014

PLAYSTATION 3 R

Sorry about the capitals it is how Sony like it written.

I have been thinking about the PS3, trying to classify it, a copy of the 360, a super computer, a uninnovate hunk of junk. However, as I was watching a video, I realised what I had been looking for. It is a souped up PS2. The controller is identical except with the tilt which most games arent going to use. Hell, even the console doesnt look that different except it is less practical when you put it sideways. This is fine except a PS2 is £100 with 2 games, but a PS3 is £500 plus 2 games at £75 so £650 for better graphics. Admittedly they are awesome, but £550 for better graphics?!
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Wednesday, March 26, 2014

Breakfast Scramble Eggs


Breakfast Scramble Eggs
A great breakfast can make your day a whole lot better. Make delicious breakfast for yourself with many options to choose from before you going to work. This game is played with the mouse only.

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Cargo Bridge

Cargo Bridge is a fun physics-based bridge construction puzzle game from Limex Games. In this physics puzzle flash game you play as a bridge builder and you have to build a bridge across the canyon so that the workers can collect the cargos at the other side of the canyon. The challenge here is that you have to use limited resources to build a bridge strong enough to support the workers and the cargos they move across the bridge. Cargo Bridge is beautifully done and if you enjoyed games like FWG Bridge, you will most likely enjoy this one as well! Click here to play Cargo Bridge game online for free.

For those of you who enjoyed Cargo Bridge, Limex Games has released a Xmas Level Pack with 12 brand new levels and a nice Christmas holiday theme for this bridge construction puzzle flash game. Click here to play Cargo Bridge Xmas Level Pack game online for free.

Limex Games also has released an Armor Games Edition of this popular bridge building puzzle game . This time, little guys from Cargo Bridge has moved to the past, and they have a lot of medieval stuff to transport and they need your help. This version of the Cargo Bridge game is as good as its predecessors, but don’t expect anything new in this one. Click here to play Cargo Bridge Armor Games Edition game online for free.
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Tuesday, March 25, 2014

Fireworks Over the Lake Jigsaw Puzzle


Fireworks Over the Lake Jigsaw Puzzle
Can you solve this jigsaw puzzle?

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Beautiful Home Hidden Objects


Beautiful Home - Hidden Objects
Enter this beautiful home, search every corner of the rooms and find hidden objects.
Try not to make mistakes; with every wrong click, you will lose 5 seconds.

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Monday, March 24, 2014

Medal of Honor 2 Heroes First Impressions

Some of you may have been aware that I got Medal of Honor for the Wii today. Yes. Medal of Honor. As in that clichéd WWII thats been around for too long.And no, I havent taken leave of my senses. The reason I got Hereos is two fold. Firstly, it is meant to have a sweet control scheme - arguably the future of FPSs. But, more importantly, it has 32 player online. So, is the game any good. Well, as it turns out, I could have told you that before I got it.

Good parts:
  • Sweet controls
  • Neat, lagless online
  • Some funky gimicks
  • The arcade mode is fun
Bad parts:
  • It is so MoH, it feels like it is taking the mic out of itself
  • A couple of the gestures are fidly and annoying
  • The single player is Medal of Honour
I will use the remainder of this post moaning about the fiddly gestures. After briefly stating: no matter what impression you get from this, my initial impressions are good, the online is worth the wait.

The first point of frustration is the melee, executed by chucking the Wiiremote an N/Chuck forwards. This is very difficult to do and will usually end up with you reloading, loosing your aim, loosing your sense of direction and completely missing the enemy. I imagine, however, it is quite realistic, because you do not see the British army melee-ing people left right and centre, however, coming from Halo, it feels an intrinsic part of killing someone! Fortunately, online you do not have to bother with this, as you can just press Z.

The next example, is the sniper rifle. To alter the zoom, you rotate the Wiiremote. Apart from the fact this is very fiddly when you are being shot and you are also trying to line up a head shot, it adds nothing to the game as to zoom in in real life does not involve putting the gun upside down. It is good to see EA using the Wiiremote, but like Super Monkey Ball, some of it feels hit a miss.

Finally, the shotgun requires you to "pump" the N/Chuck. For the first two shots you will forget completely and wonder why you arent shooting. Then, there are, perhaps, four shots after you have worked it out where it is quite cool and is a really nice finishing touch when you kill someone. The problem is, the shotgun isnt very good, and having to pump after every shot, like the melee, just messes up your aim.

There are some good ones, like the grenade throw, where how you throw actually effects the course of the grenade and of course aiming with the pointer is great! Please buy this game, as it may encourage a real shooter and the multiplayer is genuine fun. Full review coming out in March hopefully.
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Sunday, March 23, 2014

Blog Update For February

Brawl has a release date! The 6th of June is supposedly the release date for Super Smash Bros Brawl in Europe. On Gamespot, this is the listed release date, although, having said that, there has been no such mention on the Dojo. Furthermore, this is some what undermined by Games website listing the release date as the 1st of May and Nintendo, the publisher of Brawl, refusing to confirm any of these release dates. Personally, I think it will come out 6th June, but that date is not set in stone just yet. It will probably be confirmed after the American release date (March24th)

Also, you will have noticed I have slightly spruced up the design. I hope you like the improvements. The next couple of months I will be working to put the Podcast together and hopeful securing some interviews for the blog. Then the focus will switch to the Flash Media Player - to play said podcasts and videos. Finally, when that is all done, I will hopefully have a proper server and I will build a forum. If you would like to secure your desired user name, because there will be so much demand, I will be setting up a form on the forum page in the coming months. Please do, as it will give me an idea of the no. of users. All you will need to do is write down your desired user name and your email address so I can contact you when the forum is being built.

GDC was this month. There was a very interesting video about Fable Two presented by Peter Molyneux. It really made me want to dig up my copy of Fable. It was a shame, as being English, no one got any of his ironic jokes, however, I still enjoyed it. One highlight was when he went to visit his husband and child (yes, he was female and had to be pregnant - [he apologised for there being no labour mini game) When he arrived, his child ran up to him and was like "Hey Mummy, your home!" Whereas, when he went up to his husband, he was cross that he had left him for so long. Then, his co-op partner just shot his husband. Peter then explained how that was it, game over for his husband. He could not and would not come back. When he went away adventuring, his child would be taken in to an orphanage. I may possibly be doing a 3 part feature, one a preview on F2, one discussing the Good/Bad decisions that make the heart of Fable and a third on something else.

Also, there was a video for the new Unreal Engine. Personal highlight was the "Block of meat we built" This was to demonstrate the soft body physics engine the new build will feature. Also, there were some cool water effects. The engine was demoed with the Gears of War protagonist. Talking of Gears of War, I purchased a copy for a friend on Ebay, so, if it turns up on Wednesday, I will be able to play on it for that evening.

Oh yes, there was a , albeit brief, trailer of Gears of War. Very cool and well worth checking out (All links are at the bottom of the post)

GDC, as good as it is now, will, like E3, change. This is because it is meant to be an academic event and, following the collapse of E3, it has become much more commercialised. I feel this is good, as I dont want another E3, however, the way they are securing this future is by banning all non-full time journalists. Meaning - I cant go.

Also, Civilization Revolutions has been put on indefinite hold for the Wii (not for the 360 or the PS3) This usually means cancelled, which will be a shame as the Wii is the console most suited to this title.

EA Bought 2K this month. 2K being the publisher of Civilization. While Sid doesnt seem to be too fussed, I am worried as EA has a habit of milking cows till they bleed, and even then. I cant count on all my fingers and toes the number of Sims titles there have been, for example. We will have to see where this partnership goes, because, between the two of them, they have quite a lot of every market cornered. The last big publisher is THQ and Sega maybe. Oh, and Sony, Microsoft and Nintendo, but they dont count.

Op-Ed Article: Graphics Galore (title pending) I will be looking at the supposed "HD Era" and how good good graphics actually are. Can they be the icing on a cake or make up on a elephant? You will have to read tomorrow to find out.

Links
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Strip em all


Strip em all
Make Comic Strips and reveal the inner nature of the characters!

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Thursday, March 20, 2014

A new form of fascism

Well, not that new, but a scary form nonetheless. I follow the blog Weighty Matters of Dr. Yoni Freedhoff, a family doctor and assistant professor at the University of Ottawa and a founder of Ottawa’s bariatric clinic. His latest article discusses a fellow Ontario pediatrician, Dr. Mickey Lerner of Toronto, who appeared with Dr. Freedhoff on a call-in show on CTV Newsnet regarding the role of government in obesity prevention policy.

Dr. Freedhoff has many articles on his blog that point out opportunities for government and industry to alleviate the inundation of extremely unhealthy foods that has created an easily-tracked epidemic of obesity across the world. Western society has taken the rap for it, but in fact all societies are feeling this pain.

There are many ways to address the problem, but the most promising way is to reduce the change over from healthy foods to junk foods that has been roaring along since the mid-20th century with companies selling sugary drinks and hamburgers and fries becoming ubiquitous world-wide and utterly dominant within the food lobby.

So back to the call in show … Dr. Lerner proposed – instead of taxation on foods that are known to be extremely unhealthy – taxation based upon BMI, or with more clarity — the taxation of the fat. This profoundly intolerant viewpoint is simply a form of fascism, often called “body fascism” for the extreme intolerance it represents. It is one thing to be disgusted by a person in your private thoughts, but it is quite another to publicly call for one small segment of society to pay higher taxes because you don’t like them. That is what leads to real fascism and is the antithesis of freedom and empowerment.

Dr. Freedhoff goes on to point out that this intolerance is masked as concern for the costs incurred by fat people later in life. He then points out the many examples of more hidden non-compliance with others’ views that also lead to higher societal costs later on … including non-compliance with anti-depressants, excess sugar eating leading to type II diabetes in a thin person, people who stop their antibiotics too early and require hospitalization, people who consume trans-fats and eventually require a heart bypass, and well, you get the idea.

Fascism is not a joke. Dr. Lerner’s position, however, is.

http://www.weightymatters.ca/2012/10/ontario-pediatrician-recommends.html

By the way, there were plenty of call-in supporters of the idea. These profoundly uneducated people are no surprise to those who have watched the dumbing down of society as “toys” like iPhones have replaced thinking and reading as the national pastime.

But there is no excuse for such profoundly uneducated views in an educated man.

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Soaking Sprouting and Fermenting

It was less than a year ago that our diet was the typical American diet with way too many processed foods. Now, we have very few processed foods, but that does not mean that we have achieved our health goals.

I would like to introduce you to the guy who got my family changing their dietary ways. I found Underground Wellness while playing on YouTube one day. I dont advocate people seeking health advice on YouTube, but that doesnt mean that everything on YouTube is quackery. Sean Croxton, the guy behind Underground Wellness, knows his stuff. He is a nutritionist and fitness trainer.



He has a BlogTakRadio show as well. I love his BlogTalkRadio show. For some reason, it puts all my kids to sleep! So, I have it playing as background noise a lot. He has interviewed many other wellness experts on his show including Sally Fallon, David Getoff, and Paul Chek. It has opened up a new world for me.

Back to my health journey; there are many steps in a journey and right now I am working on fermenting and sprouting grains and vegetables. I have fermented grains in the past, but somehow got away from it, so I have been making a conscious effort to do it again. So grain fermentation is step one.

To some readers, this is going to be radical information. Other readers may not believe me or call this bogus science. Still other readers may have been wondering when or if I was going to get around to this.

I am going to explain the science in the best way I can, and then give you a reference to someone who has explained it better than I have.

Think of other animals that eat grains. If you look at their anatomy, they have more stomachs, up to four, and longer intestinal tracks. They are better able to digest grains fully. Fermenting grains, also called soaking grains, is basically a predigestion process for humans.

Why is predigestion necessary?
Whole grains have antinutrients that can bind with nutrients you need and block their absorption. These antinutrients are part of the shell of the grain, and they protect the grain from sprouting before it is ready. When whole grain flour is milled, the every part of the grain is milled together. This is good, as you get more nutrients overall, but it means we need to take extra steps to make sure we are digesting the grains properly. Fermenting, or soaking, breaks down these antinutrients so that the grains dont interfere with nutrients from other food.

How do you ferment grains?
Basically, mix the grains, for me flour and oatmeal, and liquids in a recipe together the night before you need it with either whey, cider vinegar or yogurt. I use whey, which is a by-product of making ricotta cheese and cream cheese, so it does not effect the final cost. I found my fermented pasta recipe here, and my fermented tortilla recipe here. I have tried and loved both recipes, but I changed the proportions to make smaller batches.

Does it taste different?
Ive been making sourdough bread, so it tastes different, but my pasta and tortillas taste the same. You dont have to make sourdough bread to make a soaked grain bread, its just what I am doing. Ill be posting about my sourdough bread, and about making your own sourdough starter.

I dont get it. Wheres the source that explains it properly? Be Kind to Your Grains
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Wednesday, March 19, 2014

Argentina seek stronger football ties with Nigeria


Argentine newly-appointed diplomat to Nigerian, Gustavo Dzugala, who has been in the country for about a month, paid a courtesy visit to the office of the Nigeria Football Federation (NFF) on Thursday, where he called for better cooperation between the two countries.

"Football is more than just a game; it is becoming a very potent political tool all over the world. Football makes the world go round beautifully, because it is the beautiful game.


"Our two countries can definitely explore more ways of collaboration and friendship in football, because both are very strong, powerful nations in the game," Dzugala proposed.

Responding to the Argentine ambassador, Nigerian Football Federation (NFF) President, Aminu Maigari, commended him on his appointment and stated that the Nigeria football family are looking forward to future collaborations with their Argentine counterparts.

"A former Board Member of Nigeria Football Federation, Barrister Chive Kaave, is the Ambassador of Nigeria to Argentina, and we have also discussed several ways of further collaboration. With your coming, we will activate most of the possible areas and bring them to fruition," Maigari said.

Nigerian who have already been paired in the same group with Argentina in this summers World Cup in Brazil, had in 2011 play two friendly encounters with the South Americans. The Super Eagles won the first-leg in Abuja 4-1, while the Argentines won 3-1 in the second game which was played in Dhaka, Bangladesh.
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Tuesday, March 18, 2014

Samsung Galaxy Light Smart Phone Full Review Specifications

Samsung mobile phone manufacturing company always gives new test of smart phone experience .they already come to a lot of smart phone, Recently Samsung come to introduce a new smart phone named Samsung Galaxy Light. With awesome features high processor, great resolution in display, new features, light sensor, long life battery & many more. This phone is not yet release soon it releases in smart phone market for high competition with other cell phone brand. Samsung Galaxy Light android phone reviews are given below:
Samsung Galaxy Light,Smart Phone,Cell phone,andriod,OS,mobile,picture,image

Samsung Galaxy Light Full Review/Specifications:

Basic Information:
Operating System: Android 4.2.2 (OS)
Processor: Quad core(1400 MHz) with graphic processor
Memory: 1024
Storage: 8GB with Dual card dual standby

Network Mode:
GSM: 850/ 900/1800/1900 MHz
UMTS: 850/1700/2100/1900/2100 MHz
LTE: 700 MHz (Band 13) / 2100 MHz (Band 1)

Network speed: 
3G / LTE / EDGE / GPRS

Screen/Display:
4.0 inches Screen,(480 x 800) PX Resolution with TFT Technology

Sensors:
Have high Light sensor, Proximity sensor &Scratch-resistant glass.

Memory: 
microSD / SDHC / SDXC  up to 64 GB

Camera:
Rear camera: 5 Mega pixels with high Autofocus
Front camera: 0.3 megapixels(vga)
Video Quality: 720p HD (1280x720)

Battery Life: 
Long life battery with 1800 mAh.

Connectivity Issue:
Bluetooth:2.1, EDR
Wi-Fi: 802.11 a/ b/ g/ n with Mobile Hotspot /USB 2.0
Other: NFC/ DLNA / Tethering / Computer sync / OTA sync

Release Date: Yet not release when it release here gives price and date.

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MG 1 100 Unicorn Gundam Unit 3 Phenex Painted Build

MG 1/100 Unicorn Gundam Unit 3 "Phenex" (Released in Japan, Price: 12,600 Yen)
GG INFINITE: ORDER HERE  *Now Shipping*

Modeled by manabu09

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Monday, March 17, 2014

Still Alive

Im posting just to let people know Im still alive.  My creativity is still stifled at the moment.  Hopefully itll return sometime soon.  Looking at my sidebar blog list, Im not the only one that feels this way.
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Sunday, March 16, 2014

VWCP Carshow 2011

No DIY project for me this weekend as it was a busy one. Attended a wedding last saturday and then went to the much awaited VWCP 2011 carshow. This is the first time Im going to attend a carshow dedicated for VWs and didnt know what to expect. But boy was I excited - my eyes usually light up when I see a VW in a parking lot or on the streets so imagine how I would react if I see several dozens of VW in one location.

Woke up and found out that it was raining the whole morning - it would have been nice if the weather had been sunny but this was not enough to stop me from going. I unfortunately had to leave Voxy at home due to several reasons (one of which was I am not yet done with her "restoration"). So I dragged my mom, girlfriend and sister out of the hotel and went to Fort Bonifacio. We had to stop to buy some umbrellas and it was a good thing that we did because the rain did not ease up.

It was shocking to see so many VWS when we entered the naval grounds - most of them were in good condition. The cars who competed in the show were on a league of their own. They were fully restored and were in prestine condition!

Here are some pictures of the event

The first car I saw was a green KG being judged.



A nice blue cabriolet - this would have been dashing with the top down - rain rain go away!


You dont see this often in the Philippines..

Nice shoes

Other show entries

VWs look good at any angle - a shot showing their behinds

 I hope that Voxy will look this nice one day..
First time I saw an oval in person :)


VWs not competing in the show but still caught peoples attention


Voxys long lost cousins - Voxy will be you in the next show! :)

The Barbie volks is a beauty - how sad shes for sale  :(

VWs everywhere! I was like a kid in a toy store - didnt know which one to look at first.
Super low bug..



The sheriff didnt miss the show

And what VW event will not be complete without the parts for sale and for swap.


VW shows are where you can buy hard to find parts and accessories for your bug.


DOHC engine mitsubishi in a volkwagen - proof that we are only limited by own imagination.. and how deep are pockets are :)

The VW show was a huge success - the rain didnt bother everyone that much. I met new friends, saw great cars and brought home a lot of great memories! :) Thanks VWCP - looking forward to next years show!

PS. I offer my deepest condolences to the family of Sir Dennis Reyes, who died the morning before the show. Hes one of the pillars of the Philippine VW scene and has been a good friend to all VW lovers. I unfortunately did not have the chance of meeting him in person but got to know him though his blog (http://manilaghia.i.ph/blogs/herbieinmanila/2011/11/ and http://volkspinoy.i.ph/blogs/volkspinoy/) and posts in VWCP. May he rest in peace.




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