Showing posts with label 3. Show all posts
Showing posts with label 3. Show all posts

Friday, July 15, 2016

What happens if your Government unfriends you

Sounds crazy right? Perhaps not if youre Chinese. China is launching a system that gives a score to every citizen. This is partially similar to the credit scoring systems that Western nations have used for years, but it also includes a component that measures the political trustworthiness of citizens. If you are a political critic of the Government your score will go down. But, whats really sinister is that if your friends have low ratings, your rating will be reduced. This social network may encourage people to "unfriend" any friends that show dissent. We in the west are perhaps used to, and certainly aware of the fact, that our spy masters have access to our social media accounts. China is taking this a step further by building a social network into the states functioning. Read this article from the American Civil Liberties Union for more on this story. Thanks to my colleague Mark Wilson for this story.

from The Universal Machine http://universal-machine.blogspot.com/

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Friday, May 27, 2016

IBM spends 3 billion to push the far future of computer chips

IBM has announced that it is investing $3 billion over the next five years to develop processors with much smaller, more tightly packed electronics than todays chips, and to sustain computing progress even after todays manufacturing technology runs out of steam. The problem is we are just physically finding it impossible to miniaturise silicon chips any more (no pun intended). Read this Cnet article to learn more.

from The Universal Machine http://universal-machine.blogspot.com/

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Tuesday, May 3, 2016

Introducing videolooper 3 0

Introducing videolooper 3.0!!

This image is compatible with the A,B,B+, and B 2 versions. 

I have a brand new version of the Raspberry Pi Videolooper that is compatible with the new B V2 and has a bunch of new features that streamline it for easy use.
It can now loop one video seamlessly (without audio though) thanks to a solution from the talented individual over at Curioustechnologist.com (link here). And again thanks to Tim Schwartz as well (link here).

You can download the new image here:

https://onedrive.live.com/redir?resid=e0f17bd2b1ffe81!411&authkey=!AGW37ozZuaeyjDw&ithint=file%2czip

MIRROR: https://mega.co.nz/#!JBcDxLhQ!z41lixcpCS0-zvF2X9SkX-T98Gj5I4m3QIFjXKiZ5p4


For help you can post on the Raspberry Pi subreddit (probably the best way to get fast help) or email me (be forewarned, I respond intermittently and sporadically)

Normally I try to avoid statements like this but Im having some unforeseen financial setbacks lately so Im breaking my rule. If any of you really like this software and have money to spare, please consider donating some money by clicking my paypal button at the bottom of the page. It would really help. Thanks

How to set up the looper

  1. Copy this image to an SD card following these directions
  2. If you want to use USB, change usb=0 to usb=1 in looperconfig.txt on the SD card (It is in the boot partition which can be read by Windows and Mac).
  3. If you want to disable the looping autostart to make copying files easier, change autostart=1 to autostart=0 in looperconfig.txt
  4. If you want to change the audio source to 3.5 mm, change audio_source=hdmi to audio_source=local in looperconfig.txt.
  5. If you want to play a seamless video (supports only one for now), convert it according to these directions, put it in the videos folder, and then change seamless=0 to seamless=name-of-your-video.h264 in looperconfig.txt. (NOTE: This video wont have audio so take that into account).
  6. You may also want to expand your filesystem to it your SD card by using sudo raspi-config.
  7. If you arent using a USB (NTFS) put your video files in the /home/pi/videos directory with SFTP or by turning autostart off. Otherwise, put your video files in a directory named videos on the root directory of your USB.
  8. Set your config options and plug it in!

Features

  • NEW: Has an audio_source flag in the config file (audio_source=hdmi,audio_source=local)
  • NEW: Has a seamless flag in the config file (seamless=0,seamless=some-file.h264)
  • NEW: Has a new boot up splash screen
  • NEW: Compatible with the RPi B2 (1 GB RAM version)
  • NEW: Updated all packages (no heartbleed vulnerability, new omxplayer version)
  • Has a config file in the boot directory (looperconfig.txt)
  • Has a autostart flag in the config file (autostart=0,autostart=1)
  • Has a USB flag in the config file (usb=0,usb=1), just set usb=1, then plug a USB (NTFS) with a videos folder on it and boot
  • Only requires 4GB SD card and has a smaller zipped download file
  • Supports all raspberry pi video types (mp4,avi,mkv,mp3,mov,mpg,flv,m4v)
  • Supports subtitles (just put the srt file in the same directory as the videos)
  • Reduces time between videos
  • Allows spaces and special characters in the filename
  • Full screen with a black background and no flicker
  • SSH automatically enabled with user:pi and password:raspberry
  • Allows easy video conversion using ffmpeg (ffmpeg INFILE -sameq OUTFILE)
  • Has a default of HDMI audio output with one quick file change (replace -o hdmi with -o local in startvideos.sh).
  • Can support external HDDs and other directories easily with one quick file change (Change FILES=/home/pi/videos/ to FILES=/YOUR DIRECTORY/ in startvideos.sh)

Source code

The source code can be found on github here. 

This is perfect if you are working on a museum or school exhibit. Dont spend a lot of money and energy on a PC running windows and have problems like below (courtesy of the Atlanta Aquarium)!

If you are a museum or other educationally based program and need help, you can post on the Raspberry Pi subreddit (probably the best way to get fast help) or contact me by e-mail at help@stevenhickson.com

Consider donating to further my tinkering since I do all this and help people out for free.



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Friday, April 22, 2016

Does Call of Duty Black Ops 3 predict the future

A recent article in the Guardian by Keith Stuart titled "Does Call of Duty: Black Ops 3 predict the terrifying future of warfare?" is well worth a read. It doesnt matter if youre not a player of combat games, because this isnt about games but about how the future of warfare is looksingincreasingly like scenes from The Terminator. The article even points to a Japanese company called Cyberdyne, that has created a "Robot Suit HAL® for the benefits of humankind in the field of medicine, caregiving, welfare, labor, heavy works, entertainment and so on." However, the military are developing similar systems to support troops. Youve been warned!

from The Universal Machine http://universal-machine.blogspot.com/

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Tuesday, April 1, 2014

Caribbean Beach Race 3


Caribbean Beach Race 3
Race around in the mysterious and dangerous caribbean. Use the arrow keys to control directions.

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Saturday, March 29, 2014

Sudden Strike 3 Arms for Victory

For a game franchise nudging the two million mark in total sales, Sudden Strike doesnt get a whole lot of respect. But the latest addition to the family might just turn things around, thanks to new epic-scale battles and an intensity unmatched by its predecessors. Sudden Strike 3: Arms for Victory remains a long way from tactically minded World War II real-time strategy perfection, and it needs some serious battlefield refinements before entering the big leagues, but this is still the best game in the history of the series.




Scale is what really differentiates Arms for Victory from the first two games in the series and their expansion packs. Whereas the WWII battlefields re-created in the earlier games could be conquered in no more than a couple of hours, the scenarios here are absolutely massive. You still dont have to worry about any base-building, given that gameplay is a straight-up tactical blitz of ordering around troops and tanks as well as calling in artillery fire and bombing runs. But each of the campaign missions and the one-off custom scenarios depict hundreds of square miles of terrain occupied by hundreds if not thousands of troops, tanks, trucks, and artillery, making for lengthy, amazingly intense battles that can take full evenings of play to finish.

Battles now consist of multiple stages that take you from the initial moments of an assault through numerous objectives, such as taking out German artillery on D-Day, helping the British at Sicily, and helping the Russians steal from German supply depots before demolishing a train yard. Terrain features are also realistically modeled. Instead of blitzing from one end of a map to the other, you now have to take into account geographical complications. Maps are gorgeous, with intricately modeled trees, muddy turf, murky swamps, and so forth, but the real impact is on tactical considerations. Enemies can hold the high ground on hills, necessitating a tough decision on whether to head up with a frontal assault or try to go around them. Artillery buried in a forest can force you to consider an armor attack or one of those precious, limited air strikes (which may not even be a sensible option if the enemy still has AA guns in operation). And swamps can stop an advance dead in its tracks; the muck bogs down tanks and heavy vehicles so much that you have to send troops across the terrain on foot.

This is a much more complex, strategically demanding game than previous Sudden Strikes. Unlike in earlier games in the series, which leaned on straightforward tank rushes against insane levels of enemy opposition, here the battlefield seems more level. Whereas before it seemed like the game was cheating by throwing spectacular numbers of enemies at you, now you seem to have a fair shot of winning against reasonable numbers of bad guys, at least as long as you think ahead. Long-term planning is a must on every map because you need to take into account troop strength and terrain obstacles before committing any troops to battle. Otherwise you can easily wind up sacrificing so many troops while storming beachfront fortifications that later mission objectives become impossible to pull off. Its the same deal with calling in artillery and air-strike support. Sure, you can take a "rubble doesnt cause trouble" approach in the beginning and make enemy positions look like the surface of the moon. But this will inevitably leave you empty-handed later on, when you desperately need a timely bombardment to take a hill or some other heavily defended fortification.

Unfortunately, the control system and basic game engine havent kept pace with the expanded scope of the action in Arms for Victory. The minimalistic control scheme just isnt always up to handling troop complements this numerous spread across such huge maps. There are no formation commands for troops, no way to order them to hit the dirt, no way to even have them run or walk depending on the circumstances. Likewise, you cant separate them according to classes such as machine gunner, officer, medic, and so forth without individually selecting each soldier. So even though there is a tremendous range of troop, vehicle, and artillery types in the game, you cant fully take advantage of their specialties. All you can do is give general attack commands such as assault, attack ground, and scatter. Pathfinding is pretty much atrocious, too. Unless you keep units together by holding down the Ctrl key when issuing movement orders, troops frequently take the long way around to objectives and wind up getting ripped to shreds by enemy fire.

General lack of cohesion isnt helped much by the many battles that begin in the chaos of all-out assaults, such as beach landings. In these situations, about all you can do is band-select troops after they run off of the landing craft and throw them at dug-in enemy trenches and pillboxes, hoping for the best. Expect to do a lot of experimentation with various approaches before figuring out the smartest way to approach these maps. Real WWII battles probably really were this chaotic, but at times such a sense of realism leads to more frustration than anything else. Most battles eventually slow down and let you issue more measured troop orders, refuel vehicles, load up artillery, heal soldiers with medics, and so forth. But even then, it often seems as if youre stuck with too many troops spread over too large an area.




Many missions deal with stock WWII battles that youve no doubt fought many, many times before, with only the two Iwo Jima ones offering a dash of newness. Terrain graphics are generally sharp and attractive, as noted above, but troop animations are choppy and reminiscent of goose-stepping stick figures. Major tearing is also common whenever you scroll the map. Audio effects offer up fantastic, atmospheric battle sounds, although the use of canned unit acknowledgements that have no basis in battlefield reality ruins a lot of this effect. Hearing "Its a trap!" over and over again is awfully annoying. Finally, multiplayer is supported only via direct IP connections, so you cant go online and find cannon fodder via matchmaking servers.

Some aspects of Sudden Strike 3: Arms for Victory will no doubt turn players right off. There are some potentially serious issues here with chaos and controls. But at the same time, you get a good trade-off courtesy of huge, realistic battlefields that hammer home the epic scale of major WWII engagements in a way that isnt often shown in RTS games. Thats a real plus, and this bonus makes wading through the frustrating moments worthwhile.



By Brett Todd, GameSpot
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Thursday, March 27, 2014

PLAYSTATION 3 R

Sorry about the capitals it is how Sony like it written.

I have been thinking about the PS3, trying to classify it, a copy of the 360, a super computer, a uninnovate hunk of junk. However, as I was watching a video, I realised what I had been looking for. It is a souped up PS2. The controller is identical except with the tilt which most games arent going to use. Hell, even the console doesnt look that different except it is less practical when you put it sideways. This is fine except a PS2 is £100 with 2 games, but a PS3 is £500 plus 2 games at £75 so £650 for better graphics. Admittedly they are awesome, but £550 for better graphics?!
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Tuesday, March 18, 2014

MG 1 100 Unicorn Gundam Unit 3 Phenex Painted Build

MG 1/100 Unicorn Gundam Unit 3 "Phenex" (Released in Japan, Price: 12,600 Yen)
GG INFINITE: ORDER HERE  *Now Shipping*

Modeled by manabu09

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Saturday, March 15, 2014

HGBF 1 144 Miss Sazabi New Images Updated 3 5 14

HGBF 1/144 Miss Sazabi (Release Date: Mar 2014, Price: 3,000 Yen)
GG INFINITE: ORDER HERE

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