Saturday, May 14, 2016

Learning C by Developing Games with Unity 3D Beginners Guide Ebook

This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unitys user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

Contents
  • Chapter 1: Discovering Your Hidden Scripting Skills
  • Chapter 2: Introducing the Building Blocks for Unity Scripts
  • Chapter 3: Getting into the Details of Variables
  • Chapter 4: Getting into the Details of Methods
  • Chapter 5: Making Decisions in Code
  • Chapter 6: Using Dot Syntax for Object Communication
  • Chapter 7: Creating the Gameplay is Just a Part of the Game
  • Chapter 8: Developing the State Machine
  • Chapter 9: Start Building a Game and Get the Basic Structure Running
  • Chapter 10: Moving Around, Collisions, and Keeping Score
  • Chapter 11: Summarizing Your New Coding Skills
  • Appendix A: Initial State Machine files
  • Appendix B: Completed code files for Chapters 9 and 10

Learning C# by Developing Games with Unity 3D Beginners Guide Ebook.




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