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Contents
- Chapter 1: Discovering Your Hidden Scripting Skills
- Chapter 2: Introducing the Building Blocks for Unity Scripts
- Chapter 3: Getting into the Details of Variables
- Chapter 4: Getting into the Details of Methods
- Chapter 5: Making Decisions in Code
- Chapter 6: Using Dot Syntax for Object Communication
- Chapter 7: Creating the Gameplay is Just a Part of the Game
- Chapter 8: Developing the State Machine
- Chapter 9: Start Building a Game and Get the Basic Structure Running
- Chapter 10: Moving Around, Collisions, and Keeping Score
- Chapter 11: Summarizing Your New Coding Skills
- Appendix A: Initial State Machine files
- Appendix B: Completed code files for Chapters 9 and 10
Learning C# by Developing Games with Unity 3D Beginners Guide Ebook.
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